Art direction for AR game, “Sinclair Snake”. Concept art paintings, layouts for each museum room, and prop designs to visually showcase how 3D assets would be modeled for elevated user experience. Created in conjunction with Within for their Wonderscope platform, the story follows a sneaky yet knowledgable snake that hides in a museum and shares interesting historical facts before he runs off to his next hiding spot.

Client: Within
Studio: Chromosphere

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